The first possible cause is a missalignement of slidenodes with their rail, causing them to violently return to position on spawn. Major deformation that happens just when the car spawns has a few possible causes. In all cases, the best solution is to include more nodes into the flexbodies nodegroups, or assign additional nodegroups. If parts of the flexbody are located far away from any of the assigned node, the game will be unable to properly interpolate their position based on node coordinates. If the nodes are all in line or on a flat plane, the game might be unable to map the flexbody to the nodes, and give out a VY error.Īnd the last possible issue is if the nodes don’t properly cover the flexbody. The physics engine needs at the very least 3 nodes, preferably more, assigned to each flexbody to calculate deformation properly.Īn other possible issue is the position of the nodes relative to each other. This means that the physics engine is unable to properly map the flexbody to the defined set of nodes This has a few possible causes. A VY node error can be seen in console as the following error :įLEXBODY ERROR on mesh MeshName: VY node not found
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